cadre/component
View on A-Frame document
Values
pub fn anchored(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn animation(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn animation_(
id: String,
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn ar_hit_test(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn background(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn camera(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn cursor(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn device_orientation_permission_ui(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn embedded(
is_embedded: Bool,
) -> attribute.Attribute(message)
View on A-Frame document
pub fn fog(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn geometry(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn gltf_model(value: String) -> attribute.Attribute(message)
View on A-Frame document
pub fn hand_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn hand_tracking_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn hand_tracking_grab_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn hide_on_enter_ar(
is_hide_on_enter_ar: Bool,
) -> attribute.Attribute(message)
View on A-Frame document
pub fn hide_on_enter_vr(
is_hide_on_enter_vr: Bool,
) -> attribute.Attribute(message)
View on A-Frame document
pub fn keyboard_shortcuts(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn laser_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn layer(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn light(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn line(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn line_(
id: String,
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn link(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn loading_screen(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn logitech_mx_ink_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn look_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn magicleap_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn material(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn meta_touch_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn obb_collider(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn obj_model(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn pool(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn pool_(
id: String,
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn position(
position: vec3.Vec3(Float),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn property(property: anything) -> String
Deprecated: Please convert value to string manually instead
pub fn raycaster(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn real_world_meshing(
is_real_world_meshing: Bool,
) -> attribute.Attribute(message)
View on A-Frame document
pub fn reflection(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn renderer(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn rotation(
rotation: vec3.Vec3(Float),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn scale(
scale: vec3.Vec3(Float),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn screenshot(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn shadow(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn sound(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn text(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn tracked_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn vive_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn vive_focus_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn wasd_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn webxr(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn windows_motion_controls(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document
pub fn xr_mode_ui(
properties: List(#(String, String)),
) -> attribute.Attribute(message)
View on A-Frame document