aws_api/gamelift

Types

pub opaque type Client

Functions

pub fn accept_match(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn claim_game_server(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_alias(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_build(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_container_group_definition(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_fleet(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_fleet_locations(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_game_server_group(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_game_session(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_game_session_queue(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_location(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_matchmaking_configuration(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_matchmaking_rule_set(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_player_session(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_player_sessions(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_script(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_vpc_peering_authorization(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn create_vpc_peering_connection(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_alias(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_build(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_container_group_definition(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_fleet(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_fleet_locations(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_game_server_group(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_game_session_queue(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_location(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_matchmaking_configuration(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_matchmaking_rule_set(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_scaling_policy(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_script(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_vpc_peering_authorization(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn delete_vpc_peering_connection(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn deregister_compute(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn deregister_game_server(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_alias(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_build(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_compute(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_container_group_definition(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_ec2_instance_limits(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_attributes(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_capacity(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_events(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_location_attributes(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_location_capacity(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_location_utilization(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_port_settings(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_fleet_utilization(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_game_server(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_game_server_group(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_game_server_instances(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_game_session_details(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_game_session_placement(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_game_session_queues(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_game_sessions(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_instances(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_matchmaking(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_matchmaking_configurations(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_matchmaking_rule_sets(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_player_sessions(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_runtime_configuration(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_scaling_policies(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_script(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_vpc_peering_authorizations(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn describe_vpc_peering_connections(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn get_compute_access(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn get_compute_auth_token(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn get_game_session_log_url(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn get_instance_access(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_aliases(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_builds(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_compute(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_container_group_definitions(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_fleets(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_game_server_groups(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_game_servers(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_locations(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_scripts(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn list_tags_for_resource(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn new(
  access_key_id access_key_id: String,
  secret_access_key secret_access_key: String,
  region region: String,
) -> Client
pub fn put_scaling_policy(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn register_compute(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn register_game_server(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn request_upload_credentials(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn resolve_alias(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn resume_game_server_group(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn search_game_sessions(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn start_fleet_actions(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn start_game_session_placement(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn start_match_backfill(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn start_matchmaking(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn stop_fleet_actions(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn stop_game_session_placement(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn stop_matchmaking(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn suspend_game_server_group(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn tag_resource(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn untag_resource(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_alias(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_build(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_fleet_attributes(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_fleet_capacity(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_fleet_port_settings(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_game_server(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_game_server_group(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_game_session(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_game_session_queue(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_matchmaking_configuration(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_runtime_configuration(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn update_script(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn validate_matchmaking_rule_set(
  client: Client,
  request_body: BitArray,
) -> Request(BitArray)
pub fn with_custom_endpoint(
  client: Client,
  custom_endpoint: String,
) -> Client
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