AssetTextureRender.Native (asset_texture_render v0.1.2)
Summary
Functions
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role_texture_blend(source_path, base_img_filename, pattern_img_filename, pattern_mask_img_filename, color_img_filename, skin_texture_scale, change_pattern, change_hsv, arr_hv_tuple)
@spec role_texture_blend( source_path :: String.t(), base_img_filename :: String.t(), pattern_img_filename :: String.t(), pattern_mask_img_filename :: String.t(), color_img_filename :: String.t(), skin_texture_scale :: {float(), float()}, change_pattern :: boolean(), change_hsv :: boolean(), arr_hv_tuple :: {float(), float(), float(), float()} ) :: binary()
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weapon_texture_blend(source_path, base_texture_filename, pattern_texture_filename, mask_texture_filename, ao_texture_filename, grunge_texture_filename, wear_texture_filename, default_colors, wear, seed, texture_rotate_start, texture_rotate_end, texture_offset_x_start, texture_offset_x_end, texture_offset_y_start, texture_offset_y_end, skin_type, default_texture)
@spec weapon_texture_blend( source_path :: String.t(), base_texture_filename :: String.t(), pattern_texture_filename :: String.t(), mask_texture_filename :: String.t(), ao_texture_filename :: String.t(), grunge_texture_filename :: String.t(), wear_texture_filename :: String.t(), default_colors :: {float(), float(), float(), float()}, wear :: float(), seed :: integer(), texture_rotate_start :: float(), texture_rotate_end :: float(), texture_offset_x_start :: float(), texture_offset_x_end :: float(), texture_offset_y_start :: float(), texture_offset_y_end :: float(), skin_type :: integer(), default_texture :: boolean() ) :: binary()