Core Ash Resource representing a single node in the UI graph.
This built-in resource uses the ETS data layer, which is useful for tests,
demos, and local prototypes. Production applications that need database-backed
layout storage should define a compatible Ash resource and pass it as
node_resource: to AshSDUI.Layout or use AshSDUI.
Summary
Types
@type t() :: %AshSDUI.UINode{ __lateral_join_source__: term(), __meta__: term(), __metadata__: term(), __order__: term(), aggregates: term(), calculations: term(), children: term(), component_name: term(), id: term(), inserted_at: term(), name: term(), order: term(), paper_trail_versions: term(), parent: term(), parent_id: term(), region: term(), static_props: term(), status: term(), subject_id: term(), subject_resource: term(), updated_at: term() }
Functions
Validates that the keys in the provided input are valid for at least one action on the resource.
Raises a KeyError error at compile time if not. This exists because generally a struct should only ever
be created by Ash as a result of a successful action. You should not be creating records manually in code,
e.g %MyResource{value: 1, value: 2}. Generally that is fine, but often with embedded resources it is nice
to be able to validate the keys that are being provided, e.g
Resource
|> Ash.Changeset.for_create(:create, %{embedded: EmbeddedResource.input(foo: 1, bar: 2)})
|> Ash.create()
Same as input/1, except restricts the keys to values accepted by the action provided.